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Wow, I forgot to post a comment on this game, and now I’m sitting here looking back on this nine-month-old game and seeing how Pikopik is still inactive on Itch, and makes me sad that they don’t really upload more demos. I guess based on their dying Twitter account, they must be tremendously busy.

The demo itself is what you would expect a demo to be: functional, some frustrations, works well enough, though is nowhere near the quality of a full polished game. It did have some neat movement and weaponry ideas with the different guns, and the engine does look like a neat proof-of-concept, though its main draw remains its cutesy cel-shaded art style, and that’s partially why I’m disappointed to see Pikopik vanish off the Earth.

For what it’s worth, old review on Kratzen (two stars), and I really do hope to see more from the developers of this demo coming up.

This looks very promising, and I love the style! But I'm not sure I completely understand how the gamepad controls are supposed to work... Keyboard/mouse controls I have no trouble with, but I'm using an Xbox One controller (over Bluetooth FWIW) and RT shoots left, LT shoots right, both triggers together shoots forward, but RS only seems to allow you to aim ahead or behind.

Maybe I'm missing something, but it seems like simply being able to aim in 360 degrees with RS would make more sense and be more comparable to the mouse aiming? Or maybe something's up with my particular controller situation. Just my 2 cents.

That's quite an ending reward, it cracked me up :-P I couldn't stop until I finished the demo even though I found it very challenging!

controller support is REALLY spotty right now, free aim flat out doesn't work on some gamepads. we're improving it for the next demo in about a month. hope you're looking forward to it, and thanks for playing!

Oh okay, gotcha. Cool, I'm excited to try the next one! :-)

may we have a linux build?

sent ;^)